Six big, familiar things sit on friendly pastel cards: an apple, a ball, a duck, the moon — drawn from a pool of eighteen everyday objects chosen for being toddler-world words. Tap one and it bounces while the site says its name clearly and warmly. That is the entire game, and that is precisely the point: word-object mapping, the foundation of vocabulary, practiced through the one gesture every toddler has mastered.
After ten taps the set slides away and six new things arrive with a chime, keeping curiosity fed without overwhelming choice. Every keyboard key is tied to a card, so keyboard-smashing babies hear words too. First Words pairs naturally with Animal Friends (animal names) and Color Pop (color names) to form the site’s little language corner — and like everything in Tiny Paws, it requires zero reading and permits zero failure.
How to play
- Tap a picture to hear its name spoken
- After ten taps, six new things slide in
- Keyboard keys speak words too
Safe by design
Like every Tiny Paws game, First Words runs fullscreen behind a kid-lock: your child can
play and switch games freely but can't accidentally leave. Exiting takes a deliberate grown-up
action: hold both top corners for 2½ seconds on a touch screen, or type
parent on a laptop. There are no ads, no purchases, no accounts, and no
tracking of any kind — read the two-minute privacy page.